The E6B flight computer

Time, speed, distance, fuel, and conversions - the exam's favorite tool.

13 min read · Navigation

After this lesson you can

  • Solve time, distance, and speed problems with the basic formulas, with or without a flight computer.
  • Correct an indicated airspeed to true airspeed using the 2-percent-per-1,000-ft rule of thumb.
  • Convert between knots and mph without a lookup table.
  • Compute fuel required for a leg from groundspeed and consumption rate.

Before there were moving maps, there was the E6B: a circular slide rule built specifically for the arithmetic of flying. It is still a permitted tool on the FAA knowledge test today, mechanical or electronic, because the numbers it solves - time, distance, speed, fuel - are exactly the numbers a cross-country flight is planned around.

This lesson works the underlying formulas directly, the way the Pilot's Handbook of Aeronautical Knowledge presents them, so that the flight computer becomes a shortcut for arithmetic you already understand rather than a black box.

The rest of this lesson

  1. 1.Three formulas, one relationship
  2. 2.The mechanical flight computer
  3. 3.True airspeed, and the 2 percent rule
  4. 4.Fuel and endurance
  5. 5.Conversions the flight computer handles
  6. 6.Why pilots still reach for a slide rule

These 6 sections, their figures, the checks along the way and the end-of-lesson quiz come with the PPL track. Paid once, yours for good.

See what the PPL track costsEvery module 1 is free to read, no account, no card.

Key terms

Try to recall each definition before turning the card.